The heritage of the First Blade lets you get to know the exciting story, but the fun mechanics are exactly the same as in the stand. Assassin’s Creed Odyssey is an adventure that lasts for tens, even hundreds of hours and to which you can regularly return to perform daily changing missions on boards, new tasks, defeating the legendary ship or a mercenary once a week. The next and probably the most important reason not to leave the game on the shelf after completing the main story and exploring the world are feature DLC. The first of these DLCs is the First Blade Heritage (available for purchase separately or together with the Season Pass), divided into three parts, issued at intervals of several weeks. Soon the second DLC – Los Angeles – will start, so it’s the perfect time to learn the plot of the first of the additions.
In the DLC, the First Blade Heritage, the creators decided to let players fight alongside the legend – the first in the history of the hidden blade holder, Dariusz (which was already mentioned in Assassin’s Creed 2. Although he is an important character in the story, we can not control it for a moment (just like at the beginning of the stand we managed Leonidas.) When we meet Dariusz, he is an old man and only from his memories, presented in the form of cut-scenes, we learn how he used the hidden blade. The murder of an important person caused his family trouble, but we do not decide help him only out of goodness of heart.
Throughout the game (in both the stand and the DLC) we have no way to use the hidden blade, which is the flagship weapon in Assassin’s Creed from the first installment of the series. Instead, Aleksios / Kassandra use Leonidas’ broken spear, which is also an Fragment of Eden. Dariusz does not allow us to try his gem, but it does not matter. There is no reason to jealous of a weapon that the user needs to demonstrate considerable cunning to approach the victim and deal with her quietly. It would be different if we had two hidden blades and jumping from high above we would finish off two opponents at once … Well, it took Leonardo da Vinci’s genius to come up with the idea of attaching this weapon to both hands.
At the beginning of the story, we learn about the existence of the Order that hunts the tainted. Aleksios / Kassanda are also considered tarnished, so it is in our interest to deal with members of this strange organization. If you are not fed up with Kosmos Worshipers from the main plot – there are new candidates asking for death. The mentioned Order is clearly the nucleus of the Templars: there are slogans known from previous installments of the series that even if we kill someone, we will not be able to destroy the idea, there are also dreams of bringing our own world order and ensuring peace. It is strange to hear that we are the cause of chaos and we should be eliminated – from the lips of those who do not shun violence and killing innocent people in order to achieve the goal. On the other hand, if you think about it, we have ours on our conscience. Either way, we have no choice but to kill mercenaries (who sometimes hunt us), Order members, guards who were unlucky enough to be in a camp or fortress where something interesting was hidden, bandits – and so on.
DLC also focuses on the motive for starting their own family – Aleksios / Kassandra are beginning to miss ordinary life. Ubisoft explained that our hero understood how important it is for their family to survive and that is why they decided to have a descendant. There was a lot of noise around the forced relationship. When throughout the game we have the ability to decide who we want to romance, we suddenly have to come to terms with the idea that we have been condemned to having a particular companion or life companion. Personally, it didn’t bother me, on the contrary – I didn’t like the one-time adventures with the stand in the stand, and in the DLC there was finally a relationship with someone that we won’t forget when the kiss scene ends. Despite the positive attitude to the fact that the protagonist finally has a normal family, I had the impression that some moments were presented in a too sugary way.
At Assassin’s Creed, we’ve always recreated memories of our ancestors (this has changed a bit with the development of Animus technology, but it’s still recreating events from the past, even if we can somehow influence them through decisions). Is it right, therefore, to be outraged for the love story presented? The players are a bit right – if you can make choices, then you have to remember the consequences – if we play as a homosexual character, a fantastic relationship with the opposite sex looks out of place. On the other hand, we have gone through quite a lot with this partner, so it is only natural that we will not treat her / him completely dry. Nevertheless, the creators listened to the fans and decided to slightly improve some scenes so that the player had the opportunity to emphasize that the relationship, which the fruit is a child, is not based on love. However, if everything was going my way, I’d have to write a fanfix.
DLC sometimes makes you laugh, sometimes it gets a bit boring, sometimes it makes you sad. It is funny, for example, in side missions, when a man even obtrusively tries to repay. The game is a bit boring when we help tormented people or abused children, but because we see them for the first time in our lives, it’s difficult to care about their fate. It saddens when we try to protect our loved ones, which is not easy when we are the target of a strange Order who knows about the blood flowing in the veins of Alexios / Kassandra. Whether we like it or not, Aleksios / Kassandra will be happy, angry and cry bitterly. And it is their care for the family that causes the strongest emotions.
All parts of the DLC follow a similar pattern. Compared to the DLC stand, there is almost nothing new in terms of mechanics. There is a main plot related to Dariusz and his daughter / son, as well as members of the sinister Order, who should be traced and killed exactly like the Worshipers of Kosmos from the base. There are main bosses at the end of each episode, some mercenary hunting, several naval missions. Frequently needed items are located in large forts or houses of leaders, where it is easy to create confusion and trigger an alarm – under normal conditions I would rather not like to look into these types of closely guarded places, because there are far too many of them in the whole game.
Since the release date, Ubisoft has also introduced several non-DLC game updates, such as new levels to get, mercenary ranks to beat, etc. As far as promotion made sense at the beginning (unlocking necessary skills from trees, access to some locations), so increasing the number levels up to 99 seems to me a punishment. When everyone around the machine becomes stronger, weapons and armor in clashes with them are less effective, so “as a reward for leveling” you have to spend a lot of raw materials at the blacksmith to raise the level of equipment or buy something new. You can always earn more loot, but it irritates me that they are usually a few levels lower than our hero. I was not happy with the new mercenaries, after defeating hundreds of them, I would be happy to turn off their system completely so that they do not get tangled under my feet – hell of bonuses for being promoted in their ranks. I usually kill them with one, sometimes two blows (special skills do their job), but I’ve never liked mercenaries and I’m honestly fed up with them.
The game also adds new possibilities to upgrade the ship. In DLC you can get a new weapon to fight at sea – and I applaud this solution – while one more upgrade of all elements, requiring sick quantities of raw materials, was probably created only to have what to do with the materials, if we start playing in the newly added New Game mode Plus.
Assassin’s Creed Odyssey: I didn’t like the First Blade Legacy like the basic version of the game. Maybe it’s a matter of mechanics that it’s just a replay of entertainment? The only novelty will be history, sometimes artificial, luscious, sometimes playing on emotions, sometimes evoking memories like “are these ideas not followed in other parts of the Knights Templar?” Its ending is a reference to Assassin’s Creed Origins – a bit symbolic, after all, events from both parts divide several hundred years. The whole takes over 10 hours if we want to do everything that DLC has to offer (well, there are games whose basic versions can be completed in a much shorter time). The price is also adequate to the content (around 100 zlotys, so quite a few). Overall not bad. Could be better.